framecas.blogg.se

Maya animation character
Maya animation character







maya animation character

body, sword, hat and accessory all exported with the rig at the same time) has animation clip but only on one of the two objects is animated.

  • Exported FBX character rig and animation made up of multiple objects (e.g.
  • Exported FBX character rig and animation has no animation, but still has animation clip (in which nothing happens).
  • Unity ignores extra joints if you switch the rig type's setting to Humanoid Skelleton (no solution yet).
  • Export your rig with ALL the joints you need selected, not just the topmost.
  • Skin all the geometry pieces to the skeleton at the same time.
  • Here are some solutions to the above issues.

    maya animation character

    You can see how the book acts in the vid. The body and the book are separate models with a shared rig. This is a multi mesh model I was testing stuff on. It's a really basic block model but the same principle would apply for a fully developed game character. Is there something I need to tick in the reference menu? That's the only thing I can think of right now.īelow is the video and pics. Something else is up and I think it's the referencing. It's not the usual "have you selected the right things, have you ticked the right export boxes" issue. Result - only one of the meshes has the animation applied. I reference the model file, rig and animate it. I model a character (it has 2 meshes and 1 rig) Result - The mesh is exported, it has an animation, but the mesh does not move.

    maya animation character

    I reference the rig file (the model is included) and animate it (pics and vid at bottom) (I tried a DAE export and it didn't help. Hopefully someone can drop in an insight. Ok, so this is an issue I've encountered for a few months now.









    Maya animation character